PART { // Kerbal Space Program - Part Config // An expandable science laboratory MODEL { model = PlanetaryBaseInc/Parts/Science/science_g/ScienceLab_g } // --- general parameters --- name = KKAOSS_Science_g module = Part author = Nils277 // --- asset parameters --- rescaleFactor = 1.0 // --- node definitions --- node_stack_top = 0, 1.87, 0, 0, 1, 0, 1 node_stack_bottom = 0, -1.87, 0, 0, -1, 0, 1 node_stack_front = 0, 0, -0.73494, 0, 0, -1, 0 node_stack_back = 0, 0, 0.6266, 0, 0, 1, 0 / / --- editor parameters --- TechRequired = advScienceTech entryCost = 11000 cost = 4200 category = Science subcategory = 0 title = K&K Planetary Laboratory manufacturer = K&K Advanced Orbit and Surface Structures description = With this newly developed Planetary Lab it is now possible to enjoy the benefits of the Mobile Processing Lab together with the benefit to know where up and down is. For those who do not find it exiting enough to be on another planet it also provides a variant of the Bubble Space Telescope to observe the stars. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 3.55 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 15 vesselType = Base CrewCapacity = 2 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 2900 fuelCrossFeed = True bulkheadProfiles = PlanetaryBase INTERNAL { name = KKAOSS_Science_g_internal } MODULE { name = PlanetaryModule animationName = Science_Deploy startEventGUIName = Deploy endEventGUIName = Retract crewCapacityDeployed = 2 crewCapcityRetracted = 0 } MODULE { name = DependentLight animationName = Science_Light startEventGUIName = Lights On endEventGUIName = Lights Off } MODULE { name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True } MODULE { name = ModuleScienceLab containerModuleIndex = 2 dataStorage = 500 crewsRequired = 1 canResetConnectedModules = True canResetNearbyModules = True interactionRange = 5 SurfaceBonus = 0.1 ContextBonus = 0.25 homeworldMultiplier = 0.1 RESOURCE_PROCESS { name = ElectricCharge amount = 10 } } MODULE { name = ModuleScienceConverter scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x researchTime = 7 //Larger = slower. Exponential! scienceMultiplier = 5 //How much science does data turn into? scienceCap = 500 //How much science can we store before having to transmit? powerRequirement = 5 //EC/Sec to research ConverterName = Research StartActionName = Start Research StopActionName = Stop Research } MODULE { name = FlagDecal textureQuadName = Flag } }